![Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/5/5fcbbafab09282d5ef31396103af6ff5e515d3e2_2_1024x859.png)
Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
FBX file exported from 3ds Max is missing textures in InfraWorks | 3ds Max | Autodesk Knowledge Network
![3ds Max - export material custom attributes - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js 3ds Max - export material custom attributes - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/original/2X/8/879e438484b2afae0b90ad8371d4a1cb59962b51.jpeg)
3ds Max - export material custom attributes - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![Standard and Physical Material fail to export texture with specific name - 3DS MAX - NVIDIA Developer Forums Standard and Physical Material fail to export texture with specific name - 3DS MAX - NVIDIA Developer Forums](https://global.discourse-cdn.com/nvidia/original/3X/b/5/b5e0b5e5f4dea2fb6f4cdd5efdf90a3f4ec6de1b.jpeg)