How to Realistic Fire in Blender 2.8 (EEVEE / Cycles) - Particles and Physics Simulations - Blender Artists Community
![cycles render engine - How to create fire materials using the new Principled Volume node that visually look the same as the "old method" of fire materials? - Blender Stack Exchange cycles render engine - How to create fire materials using the new Principled Volume node that visually look the same as the "old method" of fire materials? - Blender Stack Exchange](https://i.stack.imgur.com/sVyFW.png)
cycles render engine - How to create fire materials using the new Principled Volume node that visually look the same as the "old method" of fire materials? - Blender Stack Exchange
![Blender 3.4.1, fire+smoke sim from particles I get these weird rings in the material and sometimes the sim is extremely blocky. : r/blender Blender 3.4.1, fire+smoke sim from particles I get these weird rings in the material and sometimes the sim is extremely blocky. : r/blender](https://preview.redd.it/blender-3-4-1-fire-smoke-sim-from-particles-i-get-these-v0-6hczrkmwyela1.png?width=640&crop=smart&auto=webp&s=dbd5e97492c289707733328d38cc327221b48afa)
Blender 3.4.1, fire+smoke sim from particles I get these weird rings in the material and sometimes the sim is extremely blocky. : r/blender
![cycles render engine - How to create fire materials using the new Principled Volume node that visually look the same as the "old method" of fire materials? - Blender Stack Exchange cycles render engine - How to create fire materials using the new Principled Volume node that visually look the same as the "old method" of fire materials? - Blender Stack Exchange](https://i.stack.imgur.com/TN9uc.png)