GitHub - ActiveNick/UnityLearningMecanim: Unity 5 playground to test humanoid animations with Mecanim.
![Blender 2.72bのImport-Export :EXPERIMENTAL FBX でimport でAutomatic Bone OrientationをチェックしてとUnity のMecanim Tutorialの Default-Avater.fbxでアニメーション編集 | whaison.jugem.jp Blender 2.72bのImport-Export :EXPERIMENTAL FBX でimport でAutomatic Bone OrientationをチェックしてとUnity のMecanim Tutorialの Default-Avater.fbxでアニメーション編集 | whaison.jugem.jp](http://img-cdn.jg.jugem.jp/7e7/1439774/20141230_968576.png)
Blender 2.72bのImport-Export :EXPERIMENTAL FBX でimport でAutomatic Bone OrientationをチェックしてとUnity のMecanim Tutorialの Default-Avater.fbxでアニメーション編集 | whaison.jugem.jp
![animation - Unity using raw mocap data without actually moving the character - Game Development Stack Exchange animation - Unity using raw mocap data without actually moving the character - Game Development Stack Exchange](https://i.stack.imgur.com/OWT9c.gif)