![Latest work on combining Volumetric Lighting with voxel based real time Global Illumination in Unity URP, for emulation of realistic lighting and atmospheric particle scattering of light. : r/Unity3D Latest work on combining Volumetric Lighting with voxel based real time Global Illumination in Unity URP, for emulation of realistic lighting and atmospheric particle scattering of light. : r/Unity3D](https://external-preview.redd.it/aP0zkVJQFPVIXgJ-VrlXr_GAtIVdIkVIh5w0notdaUY.jpg?width=640&crop=smart&auto=webp&s=9e27d47f81dcdcf1bfe510832320673f2945c521)
Latest work on combining Volumetric Lighting with voxel based real time Global Illumination in Unity URP, for emulation of realistic lighting and atmospheric particle scattering of light. : r/Unity3D
GitHub - Unity-Technologies/VolumetricLighting: Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
![c++ - How real time volumetric light beam effect could be achieved in opengl? - Game Development Stack Exchange c++ - How real time volumetric light beam effect could be achieved in opengl? - Game Development Stack Exchange](https://i.stack.imgur.com/iDLdr.png)